
Custom PCBs + wireless logic
ESP32 and Arduino-class controllers, lockout inputs, LED drivers, radio links, sensors and field diagnostics.
Custom hardware, real-time software and broadcast technology for shows that need everything to work the moment they go live.
ONE COMPLETE SYSTEM
We design the electronics inside the buzzer, the logic behind the game, the interface in front of the operator and the graphics the audience sees.
CONTROL SURFACE
Select a channel to inspect our core production systems.
Buzzers, podiums, wheels, props and sensors, designed from component level for the pressure of live production.
Rules, scoring, timers, questions and show automation running through interfaces built for your exact format.
Live scores, questions, countdowns and winner reveals for screens, streams, LED walls and studio displays.
Physical gameplay connected instantly to lighting, audio, graphics and third-party production platforms.
UNDER THE SURFACE / REAL PRODUCTION HARDWARE
Embedded electronics, operator hardware and professional audio systems—designed as one connected production layer.

ESP32 and Arduino-class controllers, lockout inputs, LED drivers, radio links, sensors and field diagnostics.

Tactile cueing, guarded actions, confidence feedback and instant access to the show state.

Digital mixing, playback, presenter mics, audience sound and automated effects tied to game events.

DESIGNED FROM COMPONENT LEVEL
Under the illuminated surface: custom electronics, wireless logic, diagnostics and feedback engineered to survive rehearsal after rehearsal—and respond in milliseconds when the cameras roll.
LIVE SYSTEM DEMO
One physical action. Every connected system responds in milliseconds. Go on—put the whole production on air.
REAL-TIME INTEGRATION
We connect the physical game to the digital production environment in real time.
THINGS WE DO / COMPLETE LIVE ENVIRONMENTS
We can deliver far more than a game mechanic. Physical space, production technology and operational software become one engineered environment.
Concept, space planning and technical delivery through installation, commissioning and launch.
Computer vision and sensor fusion that turn physical game events into trusted, auditable data.
Low-latency broadcast pipelines designed for continuous operation, worldwide distribution and graceful recovery.
Through our specialist fabrication partners, we deliver the physical environment around the technology—built to fit the show, space and brand.
Our partners fabricate production-ready chroma studios; we integrate tracking, lighting, real-time environments and interactive show systems.
Cameras, sound, lighting, switching and monitoring specified as a resilient production ecosystem.
We bring the game logic, hardware, recognition, graphics and integration together with trusted specialists in chroma construction, scenic fabrication, custom props, branded signs and physical set delivery.
CHROMA / REAL-TIME ENVIRONMENTS
Camera-ready virtual environments designed around real lenses, real performers and real production lighting.



Every environment is calibrated to the physical chroma space: camera height, lens profile, tracking origin, key direction, floor plane and performer marks.
SELECTED FEEDS
Built from the circuit board up. Select a live feed.
HARDWARE / FIRMWARE / GAME LOGIC
↗ENCODER / GRAPHICS / AUTOMATION
↗SOFTWARE / HTML GRAPHICS / OSC
↗COMPUTER VISION / VALIDATION / LIVE DATA
↗WEB APP / LIVE VOTING / BROADCAST API
↗WEBCAM / LOW-LATENCY / GAME ENGINE
↗PRODUCT CONCEPTS / INTERACTIVE PROTOTYPES
Operator tools, recognition engines and audience-facing web apps designed as part of the production—not bolted on afterwards.
Each concept can be adapted to a show format, brand and production workflow.
PHYSICAL → DIGITAL / INSTANTLY
Computer vision and encoder tracking turn physical movement into validated game data, graphics, sound and light.
Some projects begin with a brief. The interesting ones begin with a question no one has answered yet.
Enter the lab↗HARDWARE • SOFTWARE • BROADCAST
START A PRODUCTION
Bring us the idea. We'll turn it into something contestants can touch, operators can control and audiences will remember.
HELLO@GAMESHOWMASTERS.COM ↗