RECCAM 01
TC00:00:00:00
SYSTEM ONLINE MALTA / WORLDWIDE

FROM THE BUTTON
TO THE BROADCAST.

Custom hardware, real-time software and broadcast technology for shows that need everything to work the moment they go live.

HARDWARESOFTWAREBROADCAST
SCROLL TO CUE
01 / MASTER CONTROL

ONE COMPLETE SYSTEM

A GAME SHOW ISN'T
ONE PRODUCT. IT'S A
LIVE NETWORK.

We design the electronics inside the buzzer, the logic behind the game, the interface in front of the operator and the graphics the audience sees.

BUZZERGAME ENGINEGRAPHICSON AIR

CONTROL SURFACE

EVERY PART OF
THE SHOW.

Select a channel to inspect our core production systems.

GSM // MODULAR PRODUCTION ENGINE
CONNECTED
PREVIEW01READY
PHYSICAL / ELECTRONICS

Custom Hardware

Buzzers, podiums, wheels, props and sensors, designed from component level for the pressure of live production.

  • Wireless lockout
  • Custom electronics
  • LED feedback
  • Production diagnostics
00:30
LOGIC / OPERATOR CONTROL

Game Engines

Rules, scoring, timers, questions and show automation running through interfaces built for your exact format.

  • Fastest finger
  • Round progression
  • Live scoring
  • Remote operators
PGM
GRAPHICS / PLAYOUT

Broadcast Systems

Live scores, questions, countdowns and winner reveals for screens, streams, LED walls and studio displays.

  • HTML graphics
  • Data overlays
  • Multiview feeds
  • Winner states
PROTOCOLS / AUTOMATION

Real-Time Integration

Physical gameplay connected instantly to lighting, audio, graphics and third-party production platforms.

  • WebSockets + OSC
  • DMX + Art-Net
  • REST APIs
  • NDI workflows
CPU68
NET92
CUE84
A custom illuminated game show buzzer being engineered in the lab
PRODUCTION DETAIL / 01REC ●

DESIGNED FROM COMPONENT LEVEL

THE HIT IS ONLY
THE BEGINNING.

Under the illuminated surface: custom electronics, wireless logic, diagnostics and feedback engineered to survive rehearsal after rehearsal—and respond in milliseconds when the cameras roll.

RESPONSE< 12MSFEEDBACKRGB / HAPTICSTATELOCKED
ENGINEERED
FOR LIVE
01 04

LIVE SYSTEM DEMO

PRESS THE BUTTON.
TRIGGER THE SHOW.

One physical action. Every connected system responds in milliseconds. Go on—put the whole production on air.

SYSTEM ARMEDLATENCY 00.0 MS
01BUTTON PRESSWAITING
02WIRELESS CONTROLLERWAITING
03GAME ENGINEWAITING
04REAL-TIME EVENT BUSWAITING
05GRAPHICS / LIGHTING / AUDIOWAITING
PLAYER 02+100LOCKED IN

REAL-TIME INTEGRATION

EVERYTHING TALKS
TO EVERYTHING.

We connect the physical game to the digital production environment in real time.

GAME
SERVER
ONLINE
BUZZERESP32
GRAPHICSWEBSOCKET
LIGHTINGDMX
AUDIOOSC
WEBSOCKETS + OSC + REST API + MQTT + MIDI + DMX + ART-NET + NDI + TCP/UDP + 

THINGS WE DO / COMPLETE LIVE ENVIRONMENTS

FROM EMPTY ROOM
TO LIVE OPERATION.

We can deliver far more than a game mechanic. Physical space, production technology and operational software become one engineered environment.

01
STUDIO DELIVERY

Turnkey buildouts

+

Concept, space planning and technical delivery through installation, commissioning and launch.

  • Set and room planning
  • Acoustic treatment
  • Power, UPS and networking
  • Equipment installation
  • Operator training
02
GAME INTELLIGENCE

Recognition systems

+

Computer vision and sensor fusion that turn physical game events into trusted, auditable data.

  • Roulette ball and number tracking
  • Optical card recognition
  • Dice and object detection
  • Automated wheel tracking
  • Game analytics
03
GLOBAL DELIVERY

24/7 streaming

+

Low-latency broadcast pipelines designed for continuous operation, worldwide distribution and graceful recovery.

  • Adaptive bitrate output
  • Global CDN integration
  • Redundant failover
  • Stream-health dashboards
  • Recording and replay
04
PARTNER-BUILT ENVIRONMENTS

Sets, props + signs

+

Through our specialist fabrication partners, we deliver the physical environment around the technology—built to fit the show, space and brand.

  • Physical studio sets
  • Custom game-show props
  • Illuminated signs and branding
  • Gaming tables and podiums
  • Scenic and mechanical builds
05
CHROMA + VIRTUAL PRODUCTION

Virtual studios + AR

+

Our partners fabricate production-ready chroma studios; we integrate tracking, lighting, real-time environments and interactive show systems.

  • Chroma cycloramas and studios
  • Camera tracking
  • Real-time 3D scenes
  • AR data overlays
  • DMX lighting sync
06
PRODUCTION INFRASTRUCTURE

Broadcast AV

+

Cameras, sound, lighting, switching and monitoring specified as a resilient production ecosystem.

  • 4K/8K and PTZ cameras
  • Multi-angle coverage
  • Professional audio
  • Automated DMX lighting
  • OBS, vMix and ATEM workflows
GSMPARTNER NETWORK
ONE COORDINATED DELIVERY TEAM

Technology by GameShowMasters.
Spaces built with specialist partners.

We bring the game logic, hardware, recognition, graphics and integration together with trusted specialists in chroma construction, scenic fabrication, custom props, branded signs and physical set delivery.

CHROMA / REAL-TIME ENVIRONMENTS

SETS THAT EXIST
BEYOND THE STUDIO.

Camera-ready virtual environments designed around real lenses, real performers and real production lighting.

Signal Arena virtual quiz-show environment
Wheel Vault virtual entertainment environment
Pulse Desk virtual presenter environment
CAM 01 / MASTER16:9 SAFETRACKING ●PROGRAM
TALENT SAFE ZONE
ENVIRONMENT LIBRARY03 SETS ONLINE
CAMERA35MM MASTER
OUTPUT4K / 50P
LIGHT5600K KEY
ENGINEREAL-TIME

Every environment is calibrated to the physical chroma space: camera height, lens profile, tracking origin, key direction, floor plane and performer marks.

CHROMA STAGECAMERA TRACKINGREAL-TIME KEYVIRTUAL ENVIRONMENTPROGRAM
Specialist fabricators building illuminated game-show scenic elements
BUILD / 01

PARTNER FABRICATION

THE SHOW
TAKES SHAPE.

Sets, signs, podiums and custom props—fabricated around the technology they need to carry.

SCENIC / METAL / ACRYLIC / LED
A presenter performing on a chroma stage with the composited program output visible
COMPOSITE / 02

VIRTUAL PRODUCTION

ONE STAGE.
ANY WORLD.

Clean keys, tracked cameras and matched light turn a physical studio into an unlimited environment.

CHROMA / TRACKING / REAL-TIME / AR
DESIGN IT /// BUILD IT /// CONNECT IT /// PUT IT ON AIR /// DESIGN IT /// BUILD IT /// CONNECT IT /// PUT IT ON AIR ///

SELECTED FEEDS

PRODUCTIONS.

Built from the circuit board up. Select a live feed.

● ON AIRFEED 01
PRODUCTION 001

Five-player wireless
lockout system

HARDWARE / FIRMWARE / GAME LOGIC

● ON AIRFEED 02
PRODUCTION 002

Physical-to-digital
prize wheel

ENCODER / GRAPHICS / AUTOMATION

ROUND 0301450PLAYER ONE
● READYFEED 03
PRODUCTION 003

Broadcast-connected
quiz engine

SOFTWARE / HTML GRAPHICS / OSC

OBJECT 01
WHEEL 99.4%
278.4° BONUS DETECTED
● TRACKINGFEED 04
CONCEPT 004 / WHEELSYNC VISION

Camera-based wheel
result recognition

COMPUTER VISION / VALIDATION / LIVE DATA

LIVE POLL7JOINED
● 1,284 ONLINEFEED 05
CONCEPT 005 / CROWD PULSE

Mass audience
play-along platform

WEB APP / LIVE VOTING / BROADCAST API

0124ms0231ms0318ms0429ms
FASTEST ANSWER WINS 00:08
● SESSION LIVEFEED 06
CONCEPT 006 / REMOTE ARENA

Distributed contestant
game room

WEBCAM / LOW-LATENCY / GAME ENGINE

PRODUCT CONCEPTS / INTERACTIVE PROTOTYPES

THE SOFTWARE
BEHIND THE SHOW.

Operator tools, recognition engines and audience-facing web apps designed as part of the production—not bolted on afterwards.

IDEA → PROTOTYPE → ON AIR

Each concept can be adapted to a show format, brand and production workflow.

GSM PRODUCT LAB // WHEELSYNC VISIONSECURE CONNECTION ●
VISION ENGINE
ONLINE
CAMERA 01 / LIVE

Wheel tracking

WHEEL_01 99.4%
REC ●   1920×1080   50FPS
ENCODER ESTIMATE278.4°
ANGULAR VELOCITY0.0 RPM
SEGMENTBONUS
CONFIDENCE99.4%
SHOWRUNNER OS / OPERATOR

Fastest finger

● PROGRAM
QUESTION 08 / SCIENCE

Which planet has the shortest day?

P1MAYA1,450
P2LIAM1,200
P3NOAH950
MASTER CONTROLS
TIMER00:12
LIVE SESSIONTHE BIG NIGHT QUIZ
JOIN CODE 784 221
1,284ONLINE
QUESTION 12 / LIVE POLL

Which decade gave us the first video game?

1950s18%
1960s46%
1970s29%
1980s7%
RESPONSES1,07183.4% response rate
AVG RESPONSE4.2s↓ 0.8s from last
REMOTE ARENA / LOBBY 82

Global final

4 / 4 CONNECTED
MKMAYA K.VALLETTA / 18MSREADY
JLJON L.LONDON / 31MSREADY
SASARA A.BERLIN / 24MSREADY
TNTIAGO N.LISBON / 29MSREADY

PHYSICAL → DIGITAL / INSTANTLY

SPIN IT.
TRACK IT.
BROADCAST IT.

Computer vision and encoder tracking turn physical movement into validated game data, graphics, sound and light.

VELOCITY 14.2 RPMPOSITION 278.4°RESULT BONUS
R&D / PROTOTYPING / IMPOSSIBLE BRIEFS

“WOULD IT BE
POSSIBLE IF...”

Some projects begin with a brief. The interesting ones begin with a question no one has answered yet.

Enter the lab
IDENT 01 / MASTER BRANDGame Show Masters

HARDWARE SOFTWARE BROADCAST

FORMAT 16:9DURATION 04:00AUDIO SAFE
● PROGRAM
CUE 06READY FOR TRANSMISSION

START A PRODUCTION

YOUR FORMAT.
YOUR RULES.
YOUR SHOW.

Bring us the idea. We'll turn it into something contestants can touch, operators can control and audiences will remember.

HELLO@GAMESHOWMASTERS.COM